A procedurally generated ecosystem of fields, mountains, lakes, and plants, where people roam, eat, drink, and reproduce with no scripted behaviors, alongside coyotes and deer that follow survival rules. People's brains let them explore, experience the world, make choices, and learn. You also have a cat companion named Nibbler.
Simulate any real city in the US with its buildings, streets, water, terrain, and live local weather and time of day. Walk into real grocery stores, hospitals, and shops. The city is populated with people who have two-lobe spiking neural network brains that learn from hunger, thirst, health, and deer that follow survival rules. You also have a car.
A real US city at the centre of the procedural wilderness. Its people, and those of the wild, have two-lobe spiking neural network brains that sense the world around them and learn from hunger, thirst, and health. Coyotes stalk deer and people, people hunt both, and every species needs water. Each newborn inherits its parents' traits with small mutations, so the survivors shape the next generation. Your cat companion Nibbler and the car join the journey too. Switch on Game mode to take your own place in the ecosystem and survive just like the others.
Select a city from the list or enter a custom address. Buildings within a few blocks are pulled from OpenStreetMap.
Wild 3.0.12.4 and City 1.0.4.3, merged.
Game 1.0.0 by Alejandro Rosales.